In a time when everyday seems like Wednesday, creative use of new media is a visual and experiential bridge to our new and hopefully innovative normal.
Boston Cyberarts
Visual Arts Review: Augmented Reality at Boston Cyberarts Gallery and More
Local examples of immersive aesthetic and sensual experimentation as forms of cultural experience.
Visual Arts Feature: Looking Back at ’60s Art and Technology — The Pioneers of USCO
When an opportunity to celebrate USCO’s pioneering work came along, I just had to curate it.
Visual Arts Review: “Vibrations: A Sound Experience” at Boston Cyberarts Gallery
With Vibrations: A Sound Experience, Boston CyberArts continued to live up to its demanding mandate — to expand our artistic horizons.
Visual Arts Review: Augmented Reality — The Future Is Now
Technology is becoming a tool for artists to mastermind aesthetic and social interventions.
Visual Arts Review: Cyberarts Presents the Beauty of BioArt
Membrane: Biology and Art is a wonderfully conceived and curated show.
Visual Arts Interview: George Fifield — Boston’s Cyberman
George Fifield has been pushing the conceptual ball called contemporary digital and intermedia art up a hill for decades.
Visual Arts Review: Otto Piene’s Artistic Legacy — x 2
Otto Piene’s art is at once appealing, accessible, and yet somehow unworldly: joyful mystery yoked to dynamic playfulness.
Visual Arts Review: Cyberarts’s Art on the Marquee — Digital Game Shorts for Now People
Whether art can comfortably exist in this thoroughly commercial frame is a question for the ages. Let’s say that whether this show succeeds is firmly in the eye of the beholder.
Visual Arts Review: Boston Cyberarts’ “The Game’s Afoot” — Something Clever
None of these games engendered any suffering at all. They were already pre-designed for failure; a player has no chance of success. But isn’t part of the pleasure of gaming the repeated failures that, over time, lead to successes?