Technology and the Arts
None of these games engendered any suffering at all. They were already pre-designed for failure; a player has no chance of success. But isn’t part of the pleasure of gaming the repeated failures that, over time, lead to successes?
Read MoreWhat kind of culture is produced by a society that lives and governs itself by opinion polls?
Read MoreThe more cerebral visitor may leave “Collision18:present” wondering if, like the classic definition of what constitutes pornography, ‘cyberart’ is firmly situated in the eye of the beholder (or of the curators).
Read MoreROUND: Cambridge is a testament to what can be accomplished using smart phones, GPS coordinates and a Google map.
Read MoreArt and science rebuffed each other in this show. Visitors are unlikely to leave with either a greater understanding of cosmology or of Josiah McElheny’s art.
Read MoreSimon Garfield’s tour of fonts, Just My Type, is a rollicking, sometimes snarky social history of the design decisions behind lettering from Gutenberg to the iPad.
Read MoreDramatist and director Wesley Savick faces a number of fascinating but formidable theatrical challenges, and the generally compelling Yesterday Happened (how could it not be, given its story?) takes an honorable, visually striking swipe at the problems.
Read MoreMistranslation weaves through this lecture, for every translation is a mistranslation. But that is what makes them fruitful. As soon as we mis-hear or fail to understand, the brain constructs an instant bit of narrative to bridge the gap in understanding.
Read MoreWilliam Kentridge spoke of the value of using a mirror to re-learn what he already knew how to do; the clear implication was that we are daily surrounded by mirror-images that we do not see for themselves but that hold the potential to alter our relationships to our tools and to our visions.
Read MoreThe decisions William Kentridge makes in his minute to-ings and fro-ings are akin to the decisions a poet makes as she works her measure over and over again.
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