This wide-angle richness — a world filled with things to do, myriad side-distractions — is the mark of exceptional game design.
My first day at this year’s PAX East was generally disappointing, though there was some enjoyment to be had.
With the release of Ultimate, Super Smash Bros. received a critically acclaimed overhaul and update.
Life Is Strange 2 makes no secret about its sympathy for Mexican-Americans in the era of Trump.
The Legend of Zelda: Majora’s Mask is the video game version of Groundhog’s Day — you’re Bill Murray, and it’s brilliant.
Whether you are new or returning to the Super Smash Bros. series as a veteran, get this title on the Wii U and skip the 3DS version — unless you absolutely have to have the game on-the-go.
The mega-popular video game Angry Birds is nothing if not hypocritical. A story of political and moral resistance is packaged to fill corporate coffers.
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None of these games engendered any suffering at all. They were already pre-designed for failure; a player has no chance of success. But isn’t part of the pleasure of gaming the repeated failures that, over time, lead to successes?
“Ace of Spades” is pure fun to play, but I’m not sure smashing two games together qualifies as innovation.